Taken from the PWI forum.
Greetings Everyone,
There have been some rumors bouncing here and there about a new pet system in Perfect World International. Recently I posted stating that there is in fact a new system in the works, and I'm here today to give you a quick run down of this new feature.
Keep in mind that this system is still currently in development and none of the below information is final:
Genies
Genies are a new way to customize your character and accent your existing gameplay experience.
The Genie System is a new pet system unlike the pets that are currently associated with the Venomancer class. These Genies have their own independent skill system, equipment slots, as well as an elemental affinity system.
Skills
Genies have a variety of skills that can be learned according to what elements you have geared them towards. Below are some example skills:
Electro Dance
Affinity Requirement: Metal Level 8
Learned at Level: 35, 40, 45, 50, 55, 60, 65, 70, 75, 80
Description: Summons multiple Thunder Birds to strike targets around you.
Function: Deals metal damage to all targets around you. (Only available while flying.)
Blood Clot
Affinity Requirement: Wood Level 1, Earth Level 1
Learned at Level: 5, 10, 15, 20, 25, 30, 35, 40, 45, 50
Description: Thickens your blood, forcing it to clot.
Function: Removes any bleed status effect from yourself.
Frozen Domain
Affinity Requirement: Water Level 6, Earth Level 5
Learned at Level: 52, 57, 62, 67, 72, 77, 82, 87, 92, 97
Description: Freezes the water around you, inhibiting targets around you.
Function: Immobilizes targets around you, while also reducing their attack speed and casting rate. (Only available while in water.)
Earth Blaze
Affinity Requirement: Fire Level 6
Learned at Level: 28, 33, 38, 43, 48, 53, 58, 63, 68, 73
Description: Sets the earth ablaze, igniting the feet of your targets.
Function: Deals fire damage to multiple targets around you, reducing their fire resistance. Targets affected by this spell initially have their movement speed increased, then shortly after suffer from a decrease in movement speed.
Banish
Affinity Requirement: Metal Level 5, Water Level 6
Learned at Level: 52, 57, 62, 67, 72, 77, 82, 87, 92, 97
Description: Banishes a friendly target to another plane of existence.
Function: Renders friendly target immune to physical damage, while at the same time silencing them.
Rainbow Blessing
Affinity Requirement: Metal Level 1, Water Level 2, Fire Level 2
Class Requirement: Winged Elves Only
Learned at Level: 20, 25, 30, 35, 40, 45, 50, 55, 60, 65
Description: Randomly buffs a friendly target.
Function: Randomly buffs one of the following statistics: Physical Damage, Magical Damage, Critical Hit Rate, or Casting Speed.
Rumbling Thunder
Affinity Requirement: Metal Level 7
Class Requirement: Available to all classes except Venomancer
Learned at Level: 31, 36, 41, 46, 51, 56, 61, 66, 71, 76
Description: Shoot an energy ball of thunder at your target.
Function: Deals metal damage calculated according to your Physical Attack Hit Rate.
Again, all of the above are subject to change. Feel free to ask any questions within this thread and we'll do our best to get answers for you guys as soon as possible.
Artwork of genies
Greetings Everyone,
There have been some rumors bouncing here and there about a new pet system in Perfect World International. Recently I posted stating that there is in fact a new system in the works, and I'm here today to give you a quick run down of this new feature.
Keep in mind that this system is still currently in development and none of the below information is final:
Genies
Genies are a new way to customize your character and accent your existing gameplay experience.
The Genie System is a new pet system unlike the pets that are currently associated with the Venomancer class. These Genies have their own independent skill system, equipment slots, as well as an elemental affinity system.
Skills
Genies have a variety of skills that can be learned according to what elements you have geared them towards. Below are some example skills:
Electro Dance
Affinity Requirement: Metal Level 8
Learned at Level: 35, 40, 45, 50, 55, 60, 65, 70, 75, 80
Description: Summons multiple Thunder Birds to strike targets around you.
Function: Deals metal damage to all targets around you. (Only available while flying.)
Blood Clot
Affinity Requirement: Wood Level 1, Earth Level 1
Learned at Level: 5, 10, 15, 20, 25, 30, 35, 40, 45, 50
Description: Thickens your blood, forcing it to clot.
Function: Removes any bleed status effect from yourself.
Frozen Domain
Affinity Requirement: Water Level 6, Earth Level 5
Learned at Level: 52, 57, 62, 67, 72, 77, 82, 87, 92, 97
Description: Freezes the water around you, inhibiting targets around you.
Function: Immobilizes targets around you, while also reducing their attack speed and casting rate. (Only available while in water.)
Earth Blaze
Affinity Requirement: Fire Level 6
Learned at Level: 28, 33, 38, 43, 48, 53, 58, 63, 68, 73
Description: Sets the earth ablaze, igniting the feet of your targets.
Function: Deals fire damage to multiple targets around you, reducing their fire resistance. Targets affected by this spell initially have their movement speed increased, then shortly after suffer from a decrease in movement speed.
Banish
Affinity Requirement: Metal Level 5, Water Level 6
Learned at Level: 52, 57, 62, 67, 72, 77, 82, 87, 92, 97
Description: Banishes a friendly target to another plane of existence.
Function: Renders friendly target immune to physical damage, while at the same time silencing them.
Rainbow Blessing
Affinity Requirement: Metal Level 1, Water Level 2, Fire Level 2
Class Requirement: Winged Elves Only
Learned at Level: 20, 25, 30, 35, 40, 45, 50, 55, 60, 65
Description: Randomly buffs a friendly target.
Function: Randomly buffs one of the following statistics: Physical Damage, Magical Damage, Critical Hit Rate, or Casting Speed.
Rumbling Thunder
Affinity Requirement: Metal Level 7
Class Requirement: Available to all classes except Venomancer
Learned at Level: 31, 36, 41, 46, 51, 56, 61, 66, 71, 76
Description: Shoot an energy ball of thunder at your target.
Function: Deals metal damage calculated according to your Physical Attack Hit Rate.
Again, all of the above are subject to change. Feel free to ask any questions within this thread and we'll do our best to get answers for you guys as soon as possible.
Artwork of genies